Events guide
How each event is run, what separates a good mark from a world-class one, and how it scores in fantasy. Written for managers who know fantasy football better than they know the steeplechase.
How the 100 metres is run, what counts as a false start, why wind matters, and how a sprinter scores in fantasy track and field.
How the 200 metres works, why the bend and the stagger matter, and what makes 200m specialists valuable in fantasy track and field.
How the one-lap 400 metres is run, why it is called the toughest sprint, and how 400m runners score in fantasy track and field.
How the two-lap 800 metres is run, why it produces so many upsets, and how to value 800m runners in fantasy track and field.
How the 1500 metres and the mile are run, what the elite benchmarks are, and how 1500m runners score in fantasy track and field.
How the 5000 metres is run on the track, what a world-class time looks like, and how distance runners score in fantasy track and field.
How the 400 metres hurdles is run, why stride pattern decides races, and how hurdlers score in fantasy track and field.
How the 3000 metres steeplechase is run, what the barriers and water jump involve, and how steeplechasers score in fantasy track and field.
How the high jump competition works, how ties are broken, what a world-class height is, and how high jumpers score in fantasy track and field.
How the pole vault competition works, what the poles and standards do, what a world-class height is, and how vaulters score in fantasy track and field.
How the long jump competition works, what makes a jump a foul, why wind readings matter, and how long jumpers score in fantasy track and field.
How the shot put competition works, the difference between the glide and the spin, what a world-class throw is, and how shot putters score in fantasy track and field.
How placings and records become points.
Which events fill which roster slots.
Draft strategy and meet previews.
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