Leagues
Everything a commissioner and a manager need to know: league size, the draft, roster and lineup rules, waivers, trades, and how the season is decided.
A Heatsheet league is a group of up to 8 teams competing over one season of the professional track and field calendar. One person creates the league and becomes its commissioner. Everyone else joins with the league's invite code.
The commissioner sets the season, chooses which meets are on the schedule, and can adjust the roster and scoring settings before the draft. Once the draft is done, the rules are fixed for the season.
Leagues can also be built around the NCAA season, scored from TFRRS results instead of World Athletics results. The rules on this page apply to both.
Drafts are live snake drafts. The pick order is set when the draft starts and reverses every round: the team that picks last in round one picks first in round two. Each pick has a 90-second clock, and the draft runs until every team has a full roster.
Everyone drafts from the same pool of real athletes. The draft board rates every athlete on a single performance scale so you can compare a sprinter, a thrower, and a marathoner side by side, and you can filter by event, nationality, and category.
| Setting | Default |
|---|---|
| Roster size | 14 athletes |
| Starters per meet | 10 |
| Starters per category | 2 |
| Waiver period | 24 hours |
| Pick clock | 90 seconds |
Your roster is everyone you own. Your lineup is the 10 starters who score at the next meet. Only starters score, so the lineup decision matters every week.
Starters are limited to two per category:
A roster with eight sprinters can still only start two of them, so balance across categories from the first round of the draft. See the events guide for which events fall where.
Rosters lock when a scheduled meet starts. Until the lock you can change starters, claim waivers, and trade. After it, your lineup is frozen until the meet has been scored, and the athletes in it are the only ones who can earn you points for that meet. Read the full point values on the scoring page.
When a manager drops an athlete, that athlete is not immediately a free agent. They go on waivers for 24 hours, and any team can submit a claim. When the period ends, claims resolve in priority order:
If your claim wins, the athlete joins your roster and you drop the athlete you named in the claim. Athletes nobody claims become free agents anyone can add instantly.
Any manager can propose a trade to any other. The trade executes as soon as the other manager accepts. There is no league vote and no commissioner veto, so a trade is between the two of you.
Commissioners can set an optional trade deadline, after which proposals are closed for the season.
Standings are cumulative: every point a team's starters score across the league's scheduled meets is added to that team's season total. The team with the highest total when the last scheduled meet is scored wins the league.
Because championship meets pay round-advancement bonuses on top of placings, the standings usually move most in championship weeks. Plan your waiver claims and trades around them.
Commissioners can change the roster size, starter count, waiver period, pick clock, and every scoring value before the draft. The defaults on this page are what a new league starts with.
The six steps from sign-up to champion.
Every point value, bonus, and edge case.
Short answers to the common questions.
Ready to build your roster?
Free to play · No card required · Real meets, real athletes